This is the home of a future race simulator
A different game from a different producer with the same name was published before.
It uses a custom game engine, and it includes advanced physics, such as:
- engine torque simulation
- automatic and manual gearbox
- front wheel drive, rear wheel drive and all wheel drive cars
- differential(s), such as open, limited slip and viscous
- steering incl. speed sensing
- anti-roll bars
- brake parameters
- suspension parameters, such as spring and damper parameters
- complete tyre model incl. toe, camber and caster
- traction control, anti-lock braking, electronic stability, brake mapping, anti-roll
- aerodynamics simulation
- and more to follow
News:
September 20, 2025: Added a swapchain that supports HDR10 (Rec.2020 PQ)
January 9, 2025: Added procedural generation of lakes in the game engine code
December 7, 2024: Added mist simulation and ocean rendering to the game engine
July 29, 2024: Game world streaming was added to the game engine
March 28, 2024: Added all wheel drive cars, in addition to front wheel drive and rear wheel drive cars already simulated
February 29, 2024: Improved and optimized the global illumination
October 7, 2023: Added crepuscular rays simulation
September 29, 2023: Added volume rendering to the game engine code and shaders
September 25, 2023: Added screen space reflections
September 17, 2023: Added in game option for rear view mirror rendering update rate
August 27, 2022: Added tessellation for trees and plants to the game engine
Added a new camera, triggered after the car is stopped for a certain amount of time
January 4, 2018: Added a new game capture, with new features such as bumpy roads, volumetric lighting, temporal anti-aliasing, minimap and much more.
September 24, 2017: Working on many game improvements.
Car rear view mirror added on June 15, 2017.
New video added on June 6, 2017 with a new level, improved physics, new visuals and more.
New video added on November 4, 2016.
