Q: At what frequency does the game physics work?
A: Currently, the cars physics (chassis and wheels) work at 600 Hz, and the collisions work at 60 Hz.
Q: What technology does the game use for visuals?
A: Among others, it uses global illumination, volumetric lighting, soft shadows, horizon based ambient occlusion, crepuscular rays, image sharpening, light bloom, depth of field, a HDR 10 (Rec 2020 PQ) rendering pipeline, temporal anti-aliasing and FXAA.
Q: On what platform(s) will be this game released?
A: Currently, the game is being developed for PC.
Q: When will it be released?
A: On a date to be announced.
Q: Are you a team?
A: No, I am a solo developer.

 

 

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